The Development Details of Guilty Parade


We would like to tell about the plot and the development details of Guilty Parade.

The desire to create our own game appeared a long time ago, but the concrete idea of GP came across our mind about 3 years ago and finally formed in mid-2018. In the beginning, it was planned as a classic short ADV visual novel. But working on the plot we decided that the story required scope both in events and characters.

This story is primarily about people. The world they live in is not as simple as it might seem at first glance, and the characters have their secrets.

So what about the universe of GP? It is an alternate post-apocalyptic world in the beginning of the 20th century. Due to the environmental disaster associated with the pole shift, most of the glaciers had melted, so vast areas of the earth ended up underwater. A war broke out between the survived people about which the main character Nemo does not remember anything. You have to solve some riddles to disclose the biggest intrigue of the visual novel.


We did not try to make the characters ideal, on the contrary, they have many weaknesses, partly comic, partly tragic. Everyone has their own quirk, their habits and demeanour are unpredictable. Hope you will like someone!


Playing the game, you decide which side in the military conflict to support. At the moment, there are 3 routes in the game, but the events based on your choices (including the revealing of the characters’ backgrounds) vary greatly. You can learn everything about their biography and personality if you show great curiosity and persistence. We would also like to note that sometimes your mistakes help to discover secrets and solve some riddles faster.

Last year we also released the demo version (about 3+ hours of play). Feel free to download it and do not forget to add the game to your wishlist on STEAM!


Our small team consists of only 2 people:

  • Noasaki – a scriptwriter, an environmental artist;
  • Orizori – a character artist, a programmer.

Our responsibilities are divided conditionally, almost everything we do together by discussing the characters’ design, CG, locations and main events.

Usually, it takes 6-7 hours a day to work on the game. Sometimes we have a productive day, sometimes we procrastinate for a long time, fall into despair when we realize how much remains to be done, sometimes we work with enthusiasm. From time to time, we have crunches, for example, before the demo release, we deprived ourselves of sleep to meet the deadline. In a word, the days go by differently but working on such a huge project as GP is a tedious and monotonous task. However, we always look at the results of our painstaking work with pride and satisfaction.

Thanks for your attention!

Files

Guilty Parade - Episode 1 (DEMO 1.2.1) PC 411 MB
Nov 11, 2019
Guilty Parade - Episode 1 (DEMO 1.2.1) MAC 394 MB
Nov 11, 2019

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Comments

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Hi Nozori Games! I really enjoyed reading this presentation you have prepared, and learning more about the setting of Guilty Parade! I can't wait to play the full game, I really like the feelings it communicates. Keep up with the great work! : )

Thank you!

We are working hard to release the full game as soon as we can.